SKYZONE ABOUT MULTIPLAYER GAMES IN THE US
Neil Halder, VP of Content Programming & Strategy at Skyzone has published an article for Gamasutra in regards to multiplayer games in the US. He compares the US mostly with Asia which is far more ahead and gamer centric. He explains that the US has a lot of barriers to overcome of which one certainly is the network. Here in The Netherlands for example, it’s no problem to play a multiplayer game while travelling. The handset has enough possibilities to keep the line open. The US however still had a lot of gaps in the network which makes mobile gaming on the go a problem. Neil recons carriers, developers and device manufacturers should come together to find a solution to ensure the US can move to the next level.
M:METRICS: GLU THE NUMBER 2!?
Though Glu still hasn’t shown any financials yet, M:Metrics calculated that Glu has beaten Gameloft to the race for the big number 2 in Q3 2006. At the same time, they also calculated loss of market share at EA who dropped from 32.2% (Q2) to 26.5% (Q3). The number four is also surprising as Namco has gained more market share as well, meaning they have put Hands-On back to the fifth position. It’s clear the battle of the giants is far from over.
PLAYER X – A TOP 10 PUBLISHER
Player X has announced to MobileIndustry.biz to be a top 10 ranking player in the mobile games industry. The post doesn’t mention who lost it’s listing in the top 10, but it’s a big claim which means I can’t wait for the full interview to go online.
“You know, when you look at Jamdat, iFone, I-Play, Glu… Then there’s Player X. You’re really talking about companies which are very very established, and yet, we’re here nibbling away at them.” said Tony Pearce, CEO of Player X.