Thq: Bad Console Ports Don’t Harm Their Originals

Q&A: DEVELOPING GEOMETRY WARS

The guys over at MoDojo have just opened up their business news site a few days ago and emailed us about a Q&A they did with Bizarre Creations. The Q&A looks at the difference between the Live 360 environment in comparison to the Mobile platform. Also they look at the estimated fun factor of the title, something the developer is very proud of: “…getting the controls and gameplay just right for the platform took the most amount of work. The gameplay was tweaked, as were the enemy and player movements. It took a lot of dedication to get this just right, but Hardcore and Sony BMG seem to have nailed it.”

GAMELOFT’S Q4 ‘06

We just received the fourth quarter results from Gameloft. In Q4 they had € 21.8 million worth of consolidated sales, which is a 41% increase on last year. The total turnover was set at € 88.4 million which is a 46% increase on last year. 91% of the turnover was received trough their mobile games.

ELSPA’S 2006 LISTING

Elspa has announced the top 50 best selling games of 2006. This year, EA clearly has taken a leap into the charts with a dozen of games on prominent positions. The most prominent license is clearly Who Wants to be a Millionaire from Glu which is in there with three separate editions. In total, 15 developers are represented in the top 50.

GAMESPOT: I’VE NEVER SEEN A MOBILE GAME THAT ENGAGED ME

On the Osney media Mobile Games Forum, a lively discussion started about what a casual game is. Most surprisingly (or perhaps not at all) was Gamespot’s Phil Elliot who announced we should really pay more attention to the quality.

Read more about games in our next articles.